

- #Keep talking and nobody explodes video pdf
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The first three default levels in the game are always exactly the same and use the simplest three modules.
#Keep talking and nobody explodes video pdf
Another strategy was to assign a single module excerpt per individual or group, where they would identify and translate difficult parts to digitally annotate on a PDF for the class to use as their manual.

#Keep talking and nobody explodes video manual
With this in mind, the authors used the manual for timed scan-reading exercises with some classes, which helped students build reading speed and confidence (Chang, 2010). Nonetheless, it contains a lot of information that students will need to familiarise themselves with.

This approach dealt with the students’ wish to explore the bomb, and allows them to understand that they need to prepare if they are to beat the game.Īlthough the game was not designed for EFL/ESL contexts, the manual does not contain particularly complicated vocabulary. The authors’ strategy was to let the students play the game once and then add in some scaffolding activities. The range of skills required across the different modules is quite broad, and few teams are successful at their first attempt. In the authors’ classroom context, learners are majoring in science and technology subjects, so the activity provided useful practice in using technical vocabulary such as grid references in a time-pressured, accuracy-focused environment.
#Keep talking and nobody explodes video code
The modules’ communication requirements vary widely, including memorising number sequences, negotiating mazes, cutting wires in a correct order, and exchanging chains of code words. All of the solutions demand quick and accurate exchange of information with another team, who has sole access to the manual containing all the required defusing information (See Figure 2). The bombs can consist of three to 12 independent modules, each requiring a unique solution. The bomb is three-dimensional, and requires thorough inspection (see Figure 1). One team takes charge of the bomb using either a PC or a tablet. Keep Talking & Nobody Explodes is best played with two teams, who have to communicate effectively through sharing of the information necessary to defuse a bomb. Keep Talking & Nobody Explodes-a commercially produced video game available for both Windows and Apple iOS -has proved extremely effective as a technology-mediated activity, providing both ample opportunity for strong, student-led, task completion (Skehan, 1996), with a clearly-defined outcome (Ellis, 2003): for students to avoid exploding! The potential of information-gap tasks to enhance the language learning experience is broadly acknowledged (Willis & Willis, 2007), and recently the added value of technology-mediated task-based approaches has been highlighted (Thomas & Reinders, 2010), as well as the role of synthetic immersive environments (Sykes, 2014).
